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White aura biphamet yugioh
White aura biphamet yugioh










white aura biphamet yugioh

Obviously we cannot forget about the rest of White monsters, starting with members like “White Stingray” summoning itself to using the revival effects of “White Aura Dolphin” or “White Aura Monokerus” as they become Tuners. Options will expand further depending of our approach involving Synchro Summons, ranging from “Instant Fusion” summoning the Tuner “Sea Monster of Theseus”, “Superancient Deepsea King Coelacanth” swarming the board with more than enough materials, to entire archetypes like Mermail and Crystron providing all their resources to easily summon “Whale”. Recurring materials like “Atlantean Heavy Infantry” and “Deep Sea Diva” will open Duels by gathering monsters together for the Synchro Summon, as in later turns cards like “Double Fin Shark” and “Fishborg Launcher” will take over with their Graveyard interactions. With the only condition being the need of WATER materials for its summon, “White Aura Whale” is a cheap yet threatening monster capable of clear entire fields on its own or assist other summons if something goes wrong.ĭespite being exclusive to its Attribute, most WATER Decks provides a variety of opportunities to summon “White Aura Whale” right from our first turn. The last but not least important effect of “Whale” is similar to other White Synchro Monsters, as once destroyed by the opponent we can banish a WATER monster in our Graveyard to be revived as a Tuner. “Whale” is also able to attack two monsters in each Battle Phase, and with the addition of dealing piercing damage against defensive enemies overall covers several parts of a Duel on its own. When Synchro Summoned, “White Aura Whale” is able to wipe out all opponent’s Attack Position monsters in return. “White Aura Whale” might be the most disruptive Synchro Monster its small archetype offers, becoming a valuable option in any WATER Deck that can fit in. Not only that, but by said effect White monsters can turn into Tuners to support any future Synchro Summons we can aim in our next turns. While each of them provide strong effects to dominate the field with, they all share the ability to revive themselves if defeated. A good example is the White archetype, a WATER theme mostly consisting of Synchro Monsters. Not every archetype requires a big card pool to be efficient, as some might have the bare minimum and still able to stand out. If this card you control is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY Special Summon this card, and if you do, it is treated as a Tuner.Ĭan Be Found In: Battles of Legend: Light’s Revenge (BLLR-EN020)

white aura biphamet yugioh

If this card attacks a Defense Position monster, inflict piercing battle damage. This card can make up to 2 attacks on monsters during each Battle Phase. When this card is Synchro Summoned: You can destroy all your opponent’s Attack Position monsters. 1 WATER Tuner + 1+ non-Tuner WATER monsters












White aura biphamet yugioh